
/*
--------------------------------------------------------------------------------
IMPORTANT NOTICE IF YOU USE MODIFIED .CON FILES

If you are playing a MULTIPLAY game (Dukematch or Co-op) and you are
using *modified* .CON files (USER.CON, GAME.CON, DEFS.CON), then each
multiplayer must be using the EXACT SAME .CON files, or the game will
get out of sync and/or develop other problems.

--------------------------------------------------------------------------------
Duke Nukem 3D Update
by Todd Replogle

SHAREWARE VERSION   v1.1

    þ Red Trooper doesn't 'beam' away as much, and don't respawn into
      walls.

    þ The BLAST RADIUSES for various weapons are redefinable.

    þ Respawn times have been split into two separate variables,
      RESPAWNACTORTIME and RESPAWNITEMTIME.

    þ Duke's running speed/friction is redefinable.

    þ Minor weapon hit point balance adjustments.

--------------------------------------------------------------------------------

SHAREWARE VERSION   v1.0

This file is designed to allow users to modify certain parameters
within the game that affect Duke, his weapons, actors and their
weapons, sound fx, system messages, etc.

3D Realms encourages you to experiment freely with the parameters
contained in this file, and to share your discoveries with the rest
of the world.  However, BE ADVISED that 3D Realms does NOT offer 
any technical support on how to use this file or other user-modifiable 
features of this game.  Do NOT call 3D Realms or Apogee Software 
for advice or help with this subject.  

You make modifications to this and other files at your own risk. 
It is recommended that you first make a backup copy of the game 
before making any changes.

Finally, be aware that this is the SHAREWARE VERSION of Duke Nukem 3D.
The complete REGISTERED VERSION on CDROM contains a more complete
set of useful and interesting tools to enable you to make many more
significant changes to the game, including a level and art editor which
allows you to create your own maps.

TECH FACTS YOU SHOULD KNOW:
The game expects to find the file USER.CON in its directory.  So, if
you make changes and rename it for safe keeping or for sharing with
friends, be sure to rename it back to USER.CON before using it with
the game.

Other tech facts are scattered throughout the rest of this file.

--------------------------------------------------------------------------------
*/

// ******************
// MISC GAME SETTINGS
// ******************

define MAXPLAYERHEALTH          100

define MAXPLAYERATOMICHEALTH    200     // doubles as maxarmor.
define DOUBLEMAXPLAYERHEALTH    MAXPLAYERATOMICHEALTH
define STARTARMORHEALTH         0
define RETRIEVEDISTANCE         844
define DEFAULTVISIBILITY        512
define GENERICIMPACTDAMAGE      10

define MAXPISTOLAMMO           200
define MAXSHOTGUNAMMO           50
define MAXCHAINGUNAMMO         200
define MAXRPGAMMO               50
define MAXHANDBOMBAMMO          50
define MAXSHRINKERAMMO          50
define MAXFLAMETHROWERAMMO      99
define MAXTRIPBOMBAMMO          10

define RESPAWNACTORTIME 768
define RESPAWNITEMTIME 768

define RUNNINGSPEED 53200

define PLAYDEADTIME 120
define SHRUNKCOUNT 270
define SHRUNKDONECOUNT 304

// Various blasting radius distances.

define RPGBLASTRADIUS           1780000
define PIPEBOMBRADIUS           2000000000
define SHRINKERBLASTRADIUS      2048
define TRIPBOMBBLASTRADIUS      3880
define MORTERBLASTRADIUS        2500
define BOUNCEMINEBLASTRADIUS    2500
define SEENINEBLASTRADIUS       2048

gamestartup     DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
                STARTARMORHEALTH  RESPAWNACTORTIME RESPAWNITEMTIME RUNNINGSPEED
                RPGBLASTRADIUS PIPEBOMBRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS
                MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
                MAXPISTOLAMMO MAXSHOTGUNAMMO MAXCHAINGUNAMMO
                MAXRPGAMMO MAXHANDBOMBAMMO MAXSHRINKERAMMO MAXFLAMETHROWERAMMO
                MAXTRIPBOMBAMMO

// Weapon Strengths
define KNEE_WEAPON_STRENGTH             10000
define PISTOL_WEAPON_STRENGTH            6  // Adds rand()%5 (0 to 5)
define HANDBOMB_WEAPON_STRENGTH        140000



// For direct hits with the rocket launcher,
// this amount is actually doubled.  Otherwise,
// damage values depend on distance. The
// further, the weaker.

define RPG_WEAPON_STRENGTH              140000


define SHRINKER_WEAPON_STRENGTH          0
define SHOTGUN_WEAPON_STRENGTH          10
define CHAINGUN_WEAPON_STRENGTH          9
define FLAMETHROWER_WEAPON_STRENGTH     10
define COOL_EXPLOSION_STRENGTH          38
define TRIPBOMB_STRENGTH               100
define FIRELASER_WEAPON_STRENGTH         7
define MORTER_WEAPON_STRENGTH           50
define BOUNCEMINE_WEAPON_STRENGTH      150
define SPIT_WEAPON_STRENGTH              8
define BULLET_WEAPON_STRENGTH           30

// Enemy strengths (hit points).

define TROOPSTRENGTH            30
define PIGCOPSTRENGTH           100
define PIG_SHIELD_AMOUNT1       75
define PIG_SHIELD_AMOUNT2       50
define LIZSTRENGTH              60
define LIZGETTINGDAZEDAT        15
define LIZEATINGPLAYER          -2
define JELLYSTRENGTH           175
define JELLYSCRATCHINGPLAYER   -11
define RECONSTRENGTH            50
define TURRETSTRENGTH           30
define ROTTURRETSTRENGTH        40
define DRONESTRENGTH            20
define SNAKESTRENGTH            50
define CAPTAINSTRENGTH          50
define CAPTSPINNINGPLAYER       -5
define FATGUYSTRENGTH           120

define PISTOLAMMOAMOUNT         12
define SHOTGUNAMMOAMOUNT        10
define CHAINGUNAMMOAMOUNT       50
define RPGAMMOBOX               5
define CRYSTALAMMOAMOUNT        1
define FUELAMMOAMOUNT           25
define HANDBOMBBOX              5


define BOSS1STRENGTH            4500
define BOSS2SMALLDUKESTRENGTH   1500
define BOSS2LARGEDUKESTRENGTH   1500
define BOSS3STRENGTH            2000


// Miscellaneous strengths.

define WEAKEST           1
define WEAK              5
define MEDIUMSTRENGTH    10
define TOUGH             20
define REALLYTOUGH       30
define HBOMBTOUGH       100
define GOTTASMART        90
define BOMBTOUGH        100


// Players' inventory amounts.

define STEROID_AMOUNT           400
define SHIELD_AMOUNT            100
define SCUBA_AMOUNT            6400
define HOLODUKE_AMOUNT         2400
define JETPACK_AMOUNT          1600
define BODYSUIT_AMOUNT         1600
define HEAT_AMOUNT             1200
define FIRSTAID_AMOUNT          MAXPLAYERHEALTH
define BOOT_AMOUNT              200

define SPAWNAMMOODDS             96


// Maximum quote size is 64 characters.
definequote  0        AUTO AIMING
definequote  1        MANUAL AIMING / SNIPER MODE!
definequote  2        ACTIVATED
definequote  3        MEDKIT
definequote  4        LOCKED
definequote  5        GIVING EVERYTHING!
definequote  6        BOOTS
definequote  7        WASTED!
definequote  8        UNLOCKED
definequote  9        A SECRET PLACE!
definequote 10        SQUISH!
definequote 11        ALL DOORS UNLOCKED
definequote 12        USED STEROIDS
definequote 13        PRESS SPACE TO RESTART LEVEL
definequote 14        n/a
definequote 15        DEACTIVATED
definequote 16        SWITCH OPERATED ONLY!
definequote 17        GOD MODE: ON
definequote 18        GOD MODE: OFF
definequote 19        HEALING!
definequote 20        CROSSHAIR OFF
definequote 21        CROSSHAIR ON
definequote 22        YOU'RE TOO GOOD TO BE CHEATING!
definequote 23        MESSAGES: ON
definequote 24        MESSAGES: OFF
definequote 25        TYPE THE CHEAT CODE:
definequote 26        DETAIL: LOW
definequote 27        DETAIL: HIGH
definequote 28        LOADING QUICK GAME...
definequote 29        BRIGHTNESS LEVEL: ONE
definequote 30        BRIGHTNESS LEVEL: TWO
definequote 31        BRIGHTNESS LEVEL: THREE
definequote 32        BRIGHTNESS LEVEL: FOUR
definequote 33        BRIGHTNESS LEVEL: FIVE
definequote 34        SOUND: ON
definequote 35        SOUND: OFF
definequote 36        SCREEN CAPTURED
definequote 37        STEROIDS
definequote 38        ARMOR
definequote 39        SCUBA GEAR
definequote 40        Press F1 for Help
definequote 41        JETPACK
definequote 42        BODY SUIT
definequote 43        ACCESS CARD
definequote 44        MOUSE AIMING OFF
definequote 45        MOUSE AIMING ON
definequote 46        CHEAT CODE:  UNRECOGNIZED
definequote 47        HOLODUKE ON
definequote 48        HOLODUKE OFF
definequote 49        HOLODUKE NOT FOUND YET!
definequote 50        JETPACK NOT FOUND YET!
definequote 51        HOLODUKE
definequote 52        JETPACK ON
definequote 53        JETPACK OFF
definequote 54        CHAINGUN CANNON!
definequote 55        PIPEBOMB!
definequote 56        RPG!
definequote 57        SHOTGUN
definequote 58        LASER TRIPBOMB!
definequote 59        FLAMETHROWER!
definequote 60        SHRINKER!
definequote 61        SMALL MEDKIT: +10
definequote 62        LARGE MEDKIT: +30
definequote 63        AMMO FOR CHAINGUN CANNON!
definequote 64        AMMO FOR RPG!
definequote 65        AMMO FOR PISTOL!
definequote 66        AMMO FOR FLAMETHROWER!
definequote 67        BOOTS OFF
definequote 68        BOOTS ON
definequote 69        AMMO FOR SHOTGUN
definequote 70        BLUE ACCESS CARD REQUIRED
definequote 71        RED ACCESS CARD REQUIRED
definequote 72        YELLOW ACCESS CARD REQUIRED
definequote 73        WEAPON LOWERED
definequote 74        WEAPON RAISED
definequote 75        PROTECTIVE BOOTS ON
definequote 76        SCUBA GEAR ON
definequote 77        SPACE SUIT ON
definequote 78        AMMO FOR SHRINKER
definequote 79        BUY MAJOR STRYKER
definequote 80        MIGHTY FOOT ENGAGED
definequote 81        WEAPON MODE ON
definequote 82        WEAPON MODE OFF
definequote 83        FOLLOW MODE OFF
definequote 84        FOLLOW MODE ON
definequote 85        RUN MODE OFF
definequote 86        RUN MODE ON
definequote 87        SPACE SUIT
definequote 88        JET PACK
definequote 89        AIRTANK
definequote 90        STEROIDS
definequote 91        HOLODUKE
definequote 92        MUSIC: ON
definequote 93        MUSIC: OFF
definequote 94        SCROLL MODE: ON
definequote 95        SCROLL MODE: OFF
definequote 96        BRIGHTNESS LEVEL: SIX
definequote 97        BRIGHTNESS LEVEL: SEVEN
definequote 98        BRIGHTNESS LEVEL: EIGHT
definequote 99        REGISTER COSMO TODAY!
definequote 100       n/a
definequote 101       NIGHT VISION GOGGLES
definequote 102       WE'RE GONNA FRY YOUR ASS, NUKEM!
definequote 103       SCREEN SAVED
definequote 104       GOT USED ARMOR
definequote 105       PIRATES SUCK!
definequote 106       NIGHT VISION ON
definequote 107       NIGHT VISION OFF
definequote 108       YOU'RE BURNING!  
definequote 109       VIEW MODE OFF
definequote 110       VIEW MODE ON
definequote 111       n/a
definequote 112       CLIPPING: ON
definequote 113       CLIPPING: OFF
definequote 114       !!! INCORRECT VERSION !!!
definequote 115       <Please Leave Blank>
definequote 116       <Please Leave Blank>
definequote 117       <Please Leave Blank>

// Level file names cannot excede 13 characters.
// Level par cannot excede 5 characters (min:sec)
// Level titles cannot excede 32 characters.

definelevelname 0 0 E1L1.map 01:45 00:53 HOLLYWOOD HOLOCAUST
definelevelname 0 1 E1L2.map 05:10 03:21 RED LIGHT DISTRICT
definelevelname 0 2 E1L3.map 05:35 03:41 DEATH ROW
definelevelname 0 3 E1L4.map 07:20 04:40 TOXIC DUMP
definelevelname 0 4 E1L5.map 09:10 05:00 THE ABYSS
definelevelname 0 5 E1L6.map 05:15 02:58 LAUNCH FACILITY
definelevelname 0 6 E1L7.map 00:00 00:00 BLANK
definelevelname 0 7 E1L8.map 00:00 00:00 BLANK


definelevelname 1 0 E2L1.map 00:00 00:00 n/a
definelevelname 1 1 E2L2.map 00:00 00:00 n/a
definelevelname 1 2 E2L3.map 00:00 00:00 n/a
definelevelname 1 3 E2L4.map 00:00 00:00 n/a
definelevelname 1 4 E2L5.map 00:00 00:00 n/a
definelevelname 1 5 E2L6.map 00:00 00:00 n/a
definelevelname 1 6 E2L7.map 00:00 00:00 n/a
definelevelname 1 7 E2L8.map 00:00 00:00 n/a
definelevelname 1 8 E2L9.map 00:00 00:00 n/a

definelevelname 2 0 E3L1.map 00:00 00:00 n/a
definelevelname 2 1 E3L2.map 00:00 00:00 n/a
definelevelname 2 2 E3L3.map 00:00 00:00 n/a
definelevelname 2 3 E3L4.map 00:00 00:00 n/a
definelevelname 2 4 E3L5.map 00:00 00:00 n/a
definelevelname 2 5 E3L6.map 00:00 00:00 n/a
definelevelname 2 6 E3L7.map 00:00 00:00 n/a
definelevelname 2 7 E3L8.map 00:00 00:00 n/a
definelevelname 2 8 E3L9.map 00:00 00:00 n/a

definelevelname 3 0 E4L1.map 00:00 00:00 n/a
definelevelname 3 1 E4L2.map 00:00 00:00 n/a
definelevelname 3 2 E4L3.map 00:00 00:00 n/a
definelevelname 3 3 E4L4.map 00:00 00:00 n/a
definelevelname 3 4 E4L5.map 00:00 00:00 n/a
definelevelname 3 5 E4L6.map 00:00 00:00 n/a
definelevelname 3 6 E4L7.map 00:00 00:00 n/a
definelevelname 3 7 E4L8.map 00:00 00:00 n/a
definelevelname 3 8 E4L9.map 00:00 00:00 USER FILE

// Music will not play if the .MID file excedes 72000 bytes.


// If you are an owner of a Gravis Ultrasound and wish to change the
// MIDI files, you may want to delete the ULTRAMID.INI file that we
// supply since it does not contain a full General MIDI patch set.
// Deleting the ULTRAMID.INI will cause the game to use the file found
// in your Ultrasound directory.  Remember to keep a backup of ours,
// or the music might not sound as good!

// Music for title and end
music 0 GRABBAG.MID ITSGREEN.MID
// Music for the individual levels
music 1 stalker.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid thecall.mid
        whomp.mid graf.mid watrwld1.mid subway1.mid
music 2 whomp.mid subway1.mid gotham.mid snake1.mid gotham.mid
        ahgeez.mid graf.mid watrwld1.mid subway1.mid
music 3 itsgreen.mid watrwld1.mid subway1.mid myrtle.mid snake1.mid gotham.mid
        ahgeez.mid graf.mid watrwld1.mid subway1.mid
music 4 itsgreen.mid watrwld1.mid subway1.mid myrtle.mid snake1.mid gotham.mid
        gotham.mid gotham.mid gotham.mid gotham.mid


/*
--------------------------------------------------------------------------------
ABOUT CHANGING SOUND FX
The sound fx section follows this explanation.  

1. The program expects to find a .VOC file
2. You can either change the VOC name listed below to match your new
   sound, or you can rename your file to match the name here.
3. New sound files should be added to the game directory.  Though
   all sound files shipped with the game are included inside the 
   .GRP file, the program will know if there are sound files outside
   the .GRP file, and will use them instead.
4. The numbers that are to the right of the sound file name are technical
   parameters which will not be explained here, except as follows...
   - The first 2 numbers define a random pitch variation range.  They
     can be positive or negative numbers.
   - The 3rd number is a priority flag.
   - The 4th number is a bit parsed set of technical variables that identify
     the type of sound it is in the game.
   - The 5th number is a volume adjustment flag.

--------------------------------------------------------------------------------
*/


// *****************************************
//      ACTOR SOUNDS
// *****************************************

// Predator Trooper
definesound PRED_ROAM     roam06.voc          0   0   3  0   0
definesound PRED_ROAM2    roam58.voc          0   0   3  0   0
definesound PRED_RECOG    predrg.voc          0   0   3  0   0
definesound PRED_ATTACK   gblasr01.voc      256  256  3  0   7680
definesound PRED_PAIN     predpn.voc          200 500 3  0   0
definesound PRED_DYING    preddy.voc          0   400 3  0   0
definesound LIZARD_BEG    chokn12.voc         0   0   3  0   0
                                             
// Lizard Captain                                                                       
definesound CAPT_ROAM     predrm.voc          0  200  3   0   0
definesound CAPT_RECOG    predrg.voc        -400  0   3   0   0
definesound CAPT_ATTACK   captat.voc          0   0   3   0   -200
definesound CAPT_PAIN     predpn.voc        -200  100 3   0   0
definesound CAPT_DYING    preddy.voc        -200  100 3   0   0
definesound LIZARD_SPIT   lizspit.voc         0   0   0   0   0

// Pig Cop
definesound PIG_ROAM      roam29.voc           -200 400   3   0   0
definesound PIG_ROAM2     roam67.voc           -200 400   3   0   0
definesound PIG_ROAM3     pigrm.voc            -200 400   3   0   0
definesound PIG_RECOG     pigrg.voc           -200 400   3   0   0
definesound PIG_ATTACK    shotgun7.voc        -256  256  4   0   0
definesound PIG_PAIN      pigpn.voc            100 800   3   0   0
definesound PIG_DYING     pigdy.voc           -800 100   3   0   0
definesound PIG_CAPTURE_DUKE !pig.voc           0   0   255 8   0

// Recon car
definesound RECO_ROAM     jetpaki.voc            0   0   3   0   0
definesound RECO_RECOG    pigrg.voc              0   0   3   0   0
definesound RECO_ATTACK   gblasr01.voc         256  256  3  0   7680
definesound RECO_PAIN     pigpn.voc              0   0   3   0   0
definesound RECO_DYING    pigdy.voc              0   0   3   0   0

// Snake drone
definesound SNAK_ROAM     snakrm.voc             0   0   3   0   0
definesound SNAK_RECOG    snakrg.voc             0   0   3   0   0
definesound SNAK_ATTACK1  snakatA.voc            0   0   3   0   0
definesound SNAK_ATTACK2  snakatB.voc            0   0   3   0   0
definesound SNAK_PAIN     snakpn.voc             0   0   3   0   0
definesound SNAK_DYING    snakdy.voc             0   0   3   0   0

// Fat Commander
definesound COMM_ROAM     commrm.voc             0   0   3   0   0
definesound COMM_RECOG    commrg.voc             0   0   3   0   0
definesound COMM_ATTACK   commat.voc             0   0   3   0   0
definesound COMM_PAIN     commpn.voc             0   0   3   0   0
definesound COMM_DYING    commdy.voc             0   0   3   0   0
definesound COMM_SPIN     commsp.voc             0   0   3   0   0

// Octabrain
definesound OCTA_ROAM     octarm.voc          -200   0    3   0   0
definesound OCTA_RECOG    octarg.voc             0   0    3   0   0
definesound OCTA_ATTACK1  octaat1.voc            0   0    3   0   0
definesound OCTA_ATTACK2  octaat2.voc            0   600  3   0   0
definesound OCTA_PAIN     octapn.voc          -400   0    3   0   0
definesound OCTA_DYING    octady.voc          -400   -100 3   0   0
definesound WIERDSHOT_FLY octaat1.voc            0   0    3   0   0


// Organic turret
definesound TURR_ROAM     turrrm.voc             0   0   3   0   0
definesound TURR_RECOG    turrrg.voc             0   0   3   0   0
definesound TURR_ATTACK   turrat.voc             0   0   3   0   0
definesound TURR_PAIN     turrpn.voc             0   0   3   0   0
definesound TURR_DYING    turrdy.voc             0   0   3   0   0

// Green slimer
definesound SLIM_ROAM     slimrm.voc             0   0   3   0   0
definesound SLIM_RECOG    slimrg.voc             0   0   3   0   0
definesound SLIM_ATTACK   slimat.voc             0   0   3   0   0
definesound SLIM_PAIN     slimpn.voc             0   0   3   0   0
definesound SLIM_DYING    slimdy.voc             0   0   3   0   0

// BOSS1                                                                                
definesound BOS1_ROAM     bos1rm.voc             0   0   3   0   0
definesound BOS1_RECOG    bos1rg.voc             0   0   5   0   0
definesound BOS1_ATTACK1  chaingun.voc           0   0   3   0   0
definesound BOS1_ATTACK2  rpgfire.voc            0   0   3   0   0
definesound BOS1_PAIN     bos1pn.voc             0   0   3   0   0
definesound BOS1_DYING    bos1dy.voc             0   0   3   0   0
definesound BOS1_WALK     thud.voc               0   0   3   0   0

// BOSS2
definesound BOS2_ROAM     bos2rm.voc             0   0   3   0   0
definesound BOS2_RECOG    bos2rg.voc             0   0   3   0   0
definesound BOS2_ATTACK   bos2at.voc             0   0   3   0   0
definesound BOS2_PAIN     bos2pn.voc             0   0   3   0   0
definesound BOS2_DYING    bos2dy.voc             0   0   3   0   0

// BOSS3                                                                                
definesound BOS3_ROAM     bos3rm.voc             0   0   3   0   0
definesound BOS3_RECOG    bos3rg.voc             0   0   3   0   0
definesound BOS3_ATTACK1  bos3at.voc             0   0   3   0   0
definesound BOS3_ATTACK2  bos3at.voc             0   0   3   0   0
definesound BOS3_PAIN     bos3pn.voc             0   0   3   0   0
definesound BOS3_DYING    bos3dy.voc             0   0   3   0   0


// *************
// WEAPON SOUNDS                                                                        
// *************
definesound KICK_HIT            nuke0001.voc       0     0     4   0   0
definesound PISTOL_RICOCHET     ricochet.voc      0     0     0   0   4096
definesound PISTOL_BODYHIT      bulithit.voc      0     0     0   0   0
definesound PISTOL_FIRE         pistol.voc      -64     0   254   0   0
definesound EJECT_CLIP          clipout.voc       0     0     3   0   0
definesound INSERT_CLIP         clipin.voc        512   512   3   0   0
definesound CHAINGUN_FIRE       chaingun.voc      -32   32  254   0   512
definesound SHOTGUN_FIRE        shotgun7.voc      0    512    254 0   0
definesound SHOTGUN_COCK        shotgnck.voc      96    192   3   0   0
definesound RPG_SHOOT           rpgfire.voc       0   0     256   0   0
definesound FLY_BY              flyby.voc         -256  256   3   0   0
definesound RPG_EXPLODE         nuke0002.voc      0 0  256 0   0
definesound CAT_FIRE            catfire.voc       512   768   4   0   0
definesound SHRINKER_FIRE       shrinker.voc      -512  0     4   0   0
definesound ACTOR_SHRINKING     shrink.voc        0     0     2   0   0
definesound PIPEBOMB_BOUNCE     pbombbnc.voc      0     0     2   0   5000
definesound PIPEBOMB_EXPLODE    nuke0004.voc  0      0     256 0   0
definesound LASERTRIP_ONWALL    lsrbmbpt.voc      0     0     3   0   0
definesound LASERTRIP_ARMING    lsrbmbwn.voc      0     0     3   0   0
definesound LASERTRIP_EXPLODE   bombexpl.voc  -512      0     4   0   0
definesound NITEVISION_ONOFF    goggle12.voc      0     0     0   0   0
definesound SELECT_WEAPON       WPNSEL21.VOC      128   128   3   0   0

// Affect Environment Sounds                                                            
definesound VENT_BUST           ventbust.voc      -32       32      2      0        0
definesound GLASS_BREAKING      glass.voc         -412        0      3    0     2048
definesound GLASS_HEAVYBREAK    glashevy.voc      -412  0      3      0        0
definesound SHORT_CIRCUIT       shorted.voc       0 0 0 0 6500
definesound ITEM_SPLASH         splash.voc        0 0 2 0 0
definesound BONUSMUSIC          bonus.voc         0 0 255 1 0

// Duke's Body Sounds                                                                   
definesound DUKE_BREATHING      hlminhal.voc       0   0   255 4   0
definesound DUKE_EXHALING       hlmexhal.voc       0   0   255 4   0
definesound DUKE_GASP           gasp.voc           0   0   255 4   0
definesound DUKE_URINATE        pissing.voc        0   0   4   0   0
definesound DUKE_CRACK2         COMEON02.voc       0   0   255 4   0
definesound DUKE_CRACK          WAITIN03.voc       0   0   255 4   0
definesound DUKE_TALKTOBOSSFALL DIESOB03.voc       0   0   255 12  0
definesound DUKE_CRACK_FIRST    knuckle.voc        0   0   3   0   0
definesound DUKE_GET            getitm19.voc       0   0   255 0   0
definesound DUKE_GETWEAPON1     cool01.voc         0   0   255 4   0
definesound DUKE_GETWEAPON2     getsom1a.voc       0   0   255 4   0
definesound DUKE_GETWEAPON3     groovy02.voc       0   0   255 4   0
definesound DUKE_GETWEAPON4     wansom4a.voc       0   0   255 4   0
definesound DUKE_GOTHEALTHATLOW needed03.voc       0   0   255 4   0

definesound DUKE_SEARCH         pain87.voc         0   0   2   0   0
definesound DUKE_SEARCH2        whrsit05.voc       0   0   255 4   0
definesound DUKE_LONGTERM_PAIN  gasps07.voc     -192   0   255 4   0
definesound DUKE_PISSRELIEF     ahmuch03.voc       0   0   255 4   0

// Duke Health Sounds
definesound SOMETHINGHITFORCE   teleport.voc       0   0    2   0   8192
definesound DUKE_DRINKING       drink18.voc     -128 128   2   4   0
definesound DUKE_KILLED1        damn03.voc         0   0   255 12  0
definesound DUKE_KILLED2        damnit04.voc       0   0   255 12  0
definesound DUKE_KILLED3        thsuk13a.voc       0   0   255 12  0
definesound DUKE_GRUNT          exert.voc          0   0   2   0   0
definesound DUKE_DEAD           DMDEATH.VOC      -64  64   255 0  0
// definesound DUKE_PAIN1          pain13.voc         0   0   255 4   0
// definesound DUKE_PAIN2          pain28.voc         0   0   255 4   0
definesound DUKE_HARTBEAT       hartbeat.voc       0   0   0   0   0

// Duke Movement Sounds                                                                 
definesound DUKE_ONWATER        wetfeet.voc        0   0    4   0   0
definesound DUKE_LAND           land02.voc         0   0    2   0   0
definesound DUKE_LAND_HURT      pain39.voc         0   0    255 4   0
definesound DUKE_WALKINDUCTS    ductwlk.voc      -64   128  2   0   0
definesound DUKE_LOOKINTOMIRROR   lookin01.voc       0   0    255 4   0

definesound DUKE_TIP1           dance01.voc        0   0   255  4   0
definesound DUKE_TIP2           shake2a.voc        0   0   255  4   0
definesound DUKE_BOOBY          BOOBY04.voc        0   0   255  4   0
definesound DUKE_HIT_STRIPPER1  damnit04.voc       0   0   255  12  0
definesound DUKE_HIT_STRIPPER2  damn03.voc         0   0   255  12  0
definesound BONUS_SPEECH1       letsrk03.voc       0   0   255  4   0
definesound BONUS_SPEECH2       ready2a.voc        0   0   255  4   0
definesound BONUS_SPEECH3       ripem08.voc        0   0   255  4   0
definesound BONUS_SPEECH4       rockin02.voc       0   0   255  4   0
definesound DUKE_YES            yes.voc            0   0   255  4   0
definesound DUKE_USEMEDKIT      ahh04.voc          0   0   255  4   0
definesound DUKE_TAKEPILLS      gulp01.voc         0   0   255  4   0
definesound DUKETALKTOBOSS      duknuk14.voc       0   0   255  12  0
definesound BOSSTALKTODUKE      !boss.voc          0   0   255  0   0
definesound SHRINKER_HIT        thud.voc           0   0   3   0   0

// Duke Equipment Sounds
definesound DUKE_UNDERWATER     scuba.voc          0   0   2   0   0
definesound DUKE_JETPACK_ON     jetpakon.voc       0   0   2   0   0
definesound DUKE_JETPACK_IDLE   jetpaki.voc        0   0   1   0   0
definesound DUKE_JETPACK_OFF    jetpakof.voc       0   0   2   0   0

// Common Death Sounds
definesound FLESH_BURNING       fire09.voc      -256   0   0   0   6100
definesound THUD                thud.voc           0   0   0   0   0
definesound SQUISHED            squish.voc         0   0   0   0   0

// Equipment Sounds                                                                     
definesound TELEPORTER          teleport.voc       0   0   0   0   0
definesound ELEVATOR_ON         gbelev01.voc       0   0   0   0   0
definesound ELEVATOR_OFF        gbelev02.voc       0   0   0   0   0
definesound SUBWAY              subway.voc         0   0   0   0   0
definesound SWITCH_ON           switch.voc         0   0   0   0   0
definesound FAN                 fan.voc            0   0   0   0   0
definesound FLUSH_TOILET        flush.voc          0   0   3   2   0
definesound HOVER_CRAFT         hover.voc          0   0   0   0   0
definesound EARTHQUAKE          quake.voc          0   0   0   0   0
                                                                                        
// Warning Sounds                                                                       
definesound INTRUDER_ALERT      alert.voc          0   0   0   0   0
definesound END_OF_LEVEL_WARN   monitor.voc        0   0   0   0   0
definesound POOLBALLHIT         poolbal1.voc       0   0   0   0   0

// Ambience Sounds

definesound ENGINE_OPERATING    onboard.voc        0   0   0   2   0
definesound REACTOR_ON          reactor.voc        0   0   0   2   0
definesound COMPUTER_AMBIENCE   compamb.voc        0   0   0   2   0
definesound GEARS_GRINDING      geargrnd.voc       0   0   0   2   0
definesound BUBBLE_AMBIENCE     bubblamb.voc    -256   0   0   2   0
definesound MACHINE_AMBIENCE    machamb.voc        0   0   0   2   0
definesound SEWER_AMBIENCE      drip3.voc          0   0   0   0   0
definesound WIND_AMBIENCE       wind54.voc         0   0   0   3   0

definesound SOMETHING_DRIPPING  drip3.voc       0   0   0   0     10000
definesound STEAM_HISSING       steamhis.voc       0   0   0   0   4096
definesound BAR_MUSIC           barmusic.voc       0   0 254   3   0
definesound DUKE_SCREAM         DSCREM04.voc       0   0 255   0   0
definesound KILLME              killme.voc      -128   0   0   0   0

// Miscellaneous Sounds

definesound START_FANFARE       blank.voc          0   0   0   0   0
definesound DOOR_OPERATE1       slidoor.voc     -256   0   0   0   0
definesound DOOR_OPERATE2       opendoor.voc    -256   0   0   0   0
definesound DOOR_OPERATE3       edoor10.voc     -256   0   0   0   0
definesound DOOR_OPERATE4       edoor11.voc     -256   0   0   0   0
definesound DOOR_OPERATE5       blank.voc          0   0   0   0   0
definesound LADY_SCREAM         FSCRM10.voc     -256   0 254   0   0
definesound MONITOR_ACTIVE      monitor.voc        0   0   0   0   0
definesound WATER_GURGLE        h2ogrgl2.voc       0   0   1   2   9000
definesound EXITMENUSOUND       item15.voc         0   0   0   0   0
definesound RATTY               mice3.voc          0   0   0   0   0
definesound INTO_MENU           bulithit.voc    1024 1024  0   0   0

// Six misc ambience city sounds

definesound GENERIC_AMBIENCE1      grind.voc       0   0   0   1   0
definesound GENERIC_AMBIENCE2      enghum.voc      0   0   0   2   0
definesound GENERIC_AMBIENCE3      lava06.voc      0   0   0   2   0
definesound GENERIC_AMBIENCE4      bubblamb.voc -256   0   0   2   0
definesound GENERIC_AMBIENCE5      phonbusy.voc    0   0   0   0   0
definesound GENERIC_AMBIENCE6      roam22.voc      0   0   0   2   0
definesound GENERIC_AMBIENCE7      blank.voc       0   0   0   0   0
definesound GENERIC_AMBIENCE8      amb81b.voc      0   0   0   2   0
definesound GENERIC_AMBIENCE9      roam98b.voc     0   0   0   2   0
definesound GENERIC_AMBIENCE10     h2orush2.voc    0   0   0   3   0
definesound GENERIC_AMBIENCE11     projrun.voc     0   0   0   3   0
definesound GENERIC_AMBIENCE12     blank.voc       0   0   0   0   0
definesound GENERIC_AMBIENCE13     pay02.voc       0   0   255 12  0
definesound GENERIC_AMBIENCE14     onlyon03.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE15     rides09.voc     0   0   255 4   0
definesound GENERIC_AMBIENCE16     doomed16.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE17     myself3a.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE18     blank.voc       0   0   0   0   0
definesound GENERIC_AMBIENCE19     blank.voc       0   0   0   0   0
definesound GENERIC_AMBIENCE20     blank.voc       0   0   0   0   0
definesound GENERIC_AMBIENCE21     !prison.voc     0   0   255 4   0
definesound GENERIC_AMBIENCE22     vpiss2.voc      0   0   255 4   0

definesound FIRE_CRACKLE           fire09.voc       0   0   254 2   0
definesound FEM1_SPEECH            blank.voc       0   0   254 0   0
definesound FEM2_SPEECH            blank.voc       0   0   254 0   0
definesound FEM3_SPEECH            blank.voc       0   0   254 0   0

definesound JIBBED_ACTOR1       nuke0005.voc       0   0   255 4   0
definesound JIBBED_ACTOR2       nuke0006.voc      0   0   255 12  0
definesound JIBBED_ACTOR3       HOLYCW01.voc      0   0   255 4   0
definesound JIBBED_ACTOR4       HOLYSH02.voc      0   0   255 12  0
definesound JIBBED_ACTOR5       IMGOOD12.voc      0   0   255 12  0
definesound JIBBED_ACTOR6       nuke0007.voc       0   0   255 4   0
definesound JIBBED_ACTOR7       nuke0008.voc      0   0   255 4   0

definesound WAR_AMBIENCE1    WARAMB13.VOC -512  0   254  16  0
definesound WAR_AMBIENCE2    WARAMB21.VOC -512  0   254  16  0
definesound WAR_AMBIENCE3    WARAMB23.VOC -512  0   254  16  0
definesound WAR_AMBIENCE4    WARAMB29.VOC -512  0   254  16  0
definesound WAR_AMBIENCE5    blank.voc      0   0   0  0   0
definesound WAR_AMBIENCE6    blank.voc      0   0   0  0   0
definesound WAR_AMBIENCE7    blank.voc      0   0   0  0   0
definesound WAR_AMBIENCE8    blank.voc      0   0   0  0   0
definesound WAR_AMBIENCE9    blank.voc      0   0   0  0   0
definesound WAR_AMBIENCE10   blank.voc      0   0   0  0   0
definesound WAR_AMBIENCE11   blank.voc      0   0   0  0   0
definesound WAR_AMBIENCE12   blank.voc      0   0   0  0   0

