================================Author Info===================================

Title                   : DUKE GOES TO HELL...  (DUKEHELL.MAP)  
Author                  : Brought to you by...  "The Flying-Torso Brothers"
E-Mail Address          : mk@crl.com

Description             : Explore the depths of HELL and battle for control of 
                          the Underworld. Lots of vantage points and places to
                          hide, secret rooms, transporters, and even an 
                          automated defense system. Perfect for multi- 
                          player Dukematches. The more the better! 
                              
Files included          : DUKEHELL.MAP
                        : DUKEHELL.TXT  (what you're reading)

Also look for           : DUKEHELL.RTS  (compilation of taunts I like to use)

Additional Credits to   : 3D-Realms for creating the coolest game ever! 
                                
Other levels I've made  : INFILTR8.WAD for DOOM II  (first & final)                           
                           
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** Play Information **
										  
Level #                 : User Map
Single Player           : Not suggested but there are a few creatures
Cooperative 2-8 Player  : No 
Dukematch 2-8 Player    : YES!  The Ultimate Dukematch
Difficulty Settings     : No
Monsters                : Just a few
New Graphics            : No
New Music               : No
New Sound FX            : No
Demos Replaced          : None

** Build Information ** 

Base                    : From scratch
Build time              : A week, and 3 months of testing and enhancement. 
Editors used            : BUILD.EXE  (all the editer you'll ever need)
Known Bugs              : If there are any I haven't found them...
                         

** Copyright / Permissions **

Authors MAY NOT use DUKEHELL.MAP as a base to build additional levels.
You MAY distribute DUKEHELL.MAP, provided you include this file, with
no modifications.  You may distribute DUKEHELL.MAP in any electronic
format (BBS,Diskette,CD,etc.) as long as you include this TXT intact.

You MAY include DUKEHELL.MAP in any compilation. You may not alter the level 
in any way except the minor change of the MAP number.

** Where to get this WAD **

Looks like you found it!

