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Title               : Warehaus

Filenames           : Warehaus.map

Author              : Chris P”ll

Email Address       : cpoll@netshop.net

Misc. Authors Info  : This started off as my first attempt
                      at making a level and got a little out
                      of hand...:) I built the level with
                      deathmatch in mind, and added monsters
                      and quite a few of the outer rooms as
                      an afterthought.


Description        : The Aliens have taken over a munitions warehouse
                     Your goal is to blow up the place by mopping up
                     "The boiler room." Security is on alert, so keep
                     it tight.


Deathmatch features:

                Towering Crates with Crowsnests
                High up ductwork for sniping the latter
                Lots of lockable doors
                Two way conveyors
                Darkness for lurking
                Teleporters
                No Pooftas!

Additional Credits to	: Additional Playtesting by...

                 The "Dancing" Man
                 James "Longshot" Dunsdon
                 Paul  "La cible" Warren

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* Play Information *

Episode and Level #	: User Map
Single Player       : Yes
DukeMatch Level     : Yes 4-8 optimal
Difficulty Settings	: Not implemented

* Construction *

Base			: New level from scratch
Editor(s) used  : Build
Known Bugs      : None


* Where to get this MAP file *

BBS numbers:

The Vanishing Tower (604) 554 3404
Smooth Noodle Boot  (604) 554 4937
Smooth Noodle Boot  (604) 554 4716
Smooth Noodle Boot  (604) 554 4723

FTP:

FTP.CDROM.COM


* Hardware *

This level has been played with a 486-66 in the Loop but be warned
it was slooow!

Reccommended P-100 or faster for optimal play with large groups

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