
To get this level up and running, you will need to do the following:

     rename tiles015.prk to tile015.art
     rename barmusic.prk to barmusic.voc

     (making backups if you already have files with these names of
       course!)

     You can then load the level either from the setup menu, or by
     typing
                duke3d -map park


Known glitches:

  1) Due to the volleys of rpg shells spawned by subways with
      parallaxing ceilings, the roof over all the vehicles was
      left unparallaxed.  No effect on gameplay, but it results
      in an unusual appearance.  Anyone know a solution?

  2) Some of the structures composed of sprites may look strange
      from certain angles.  Depending on your position, it may
      draw the wrong one as being closest to you.  Again, no
      effect on  gameplay.

  3) None of the vehicles will kill you (except for some very rare
      occasions).  I decided to leave it this way, as it makes it
      easier to get aboard.

That's all I can think of right now.  Let me know what you think of
the level.  Any criticism or flames are welcomed (provided they are
constructive!).  I'm still open to minor changes if things such as
locations of items and ammo is a problem.  Enjoy!

Tyler Day
day@theory.chem.ubc.ca


P.S.  If you're playing DM, and the security system in the apartment
       is active, but there isn't anyone inside to turn it off (because
       they've died, or jumped out the window) you can hit the button
       with a well-aimed bullet from the revolving restaurant.




