// Animation names
#define CANNON_ANIM_CENTERED 0
#define CANNON_ANIM_FIRE 1
#define CANNON_ANIM_ACTIVATE 2
#define CANNON_ANIM_DEACTIVATE 3
#define CANNON_ANIM_WAIT01 4
#define CANNON_ANIM_WAIT02 5
#define CANNON_ANIM_WAIT03 6
#define CANNON_ANIM_WAIT04 7

// Color names

// Patch names

// Names of collision boxes
#define CANNON_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define CANNON_ATTACHMENT_BODY  0

// Sound names
