// Animation names
#define FISHMAN_ANIM_DEFAULT_ANIMATION 0
#define FISHMAN_ANIM_GROUNDATTACKLOOP 1
#define FISHMAN_ANIM_GROUNDATTACK02 2
#define FISHMAN_ANIM_GROUNDDEATH 3
#define FISHMAN_ANIM_GROUNDDEATHREST 4
#define FISHMAN_ANIM_GROUNDRUN 5
#define FISHMAN_ANIM_GROUNDSTAND 6
#define FISHMAN_ANIM_GROUNDTOWATER 7
#define FISHMAN_ANIM_GROUNDWALK 8
#define FISHMAN_ANIM_GROUNDWOUND01 9
#define FISHMAN_ANIM_GROUNDWOUND03 10
#define FISHMAN_ANIM_GROUNDWOUND04 11
#define FISHMAN_ANIM_GROUNDWOUND05 12
#define FISHMAN_ANIM_WATERATTACK01 13
#define FISHMAN_ANIM_WATERATTACK02 14
#define FISHMAN_ANIM_WATERDEATH 15
#define FISHMAN_ANIM_WATERDEATHREST 16
#define FISHMAN_ANIM_WATERSTAND 17
#define FISHMAN_ANIM_WATERSWIM01 18
#define FISHMAN_ANIM_WATERSWIM02 19
#define FISHMAN_ANIM_WATERTOGROUND 20
#define FISHMAN_ANIM_WATERWOUND01 21
#define FISHMAN_ANIM_WATERWOUND02 22

// Color names

// Patch names

// Names of collision boxes
#define FISHMAN_COLLISION_BOX_GROUND 0
#define FISHMAN_COLLISION_BOX_WATER 1
#define FISHMAN_COLLISION_BOX_DEATH_GROUND 2
#define FISHMAN_COLLISION_BOX_DEATH_WATER 3

// Attaching position names

// Sound names
