// Animation names
#define PLAYER_ANIM_DEFAULT_ANIMATION 0
#define PLAYER_ANIM_STAND 1
#define PLAYER_ANIM_BACKPEDAL 2
#define PLAYER_ANIM_BACKPEDALRUN 3
#define PLAYER_ANIM_JUMPSTART 4
#define PLAYER_ANIM_JUMPEND 5
#define PLAYER_ANIM_TURNLEFT 6
#define PLAYER_ANIM_TURNRIGHT 7
#define PLAYER_ANIM_RUN 8
#define PLAYER_ANIM_NORMALWALK 9
#define PLAYER_ANIM_CROUCH 10
#define PLAYER_ANIM_RISE 11
#define PLAYER_ANIM_CROUCH_IDLE 12
#define PLAYER_ANIM_CROUCH_TURNLEFT 13
#define PLAYER_ANIM_CROUCH_TURNRIGHT 14
#define PLAYER_ANIM_CROUCH_WALK 15
#define PLAYER_ANIM_CROUCH_WALKBACK 16
#define PLAYER_ANIM_SWIM 17
#define PLAYER_ANIM_SWIMIDLE 18
#define PLAYER_ANIM_DEATH_UNDERWATER 19
#define PLAYER_ANIM_DEATH_UNDERWATERIDLE 20
#define PLAYER_ANIM_DEATH_BACK 21
#define PLAYER_ANIM_DEATH_EASYFALLBACK 22
#define PLAYER_ANIM_DEATH_FORWARD 23
#define PLAYER_ANIM_DEATH_EASYFALLFORWARD 24
#define PLAYER_ANIM_DEATH_SPIKES 25

// Color names

// Patch names

// Names of collision boxes
#define PLAYER_COLLISION_BOX_STAND 0
#define PLAYER_COLLISION_BOX_CROUCH 1
#define PLAYER_COLLISION_BOX_SWIM 2

// Attaching position names
#define PLAYER_ATTACHMENT_TORSO 0

// Sound names
