// Animation names
#define WOMAN_ANIM_AIRATTACK01 0
#define WOMAN_ANIM_AIRATTACK02 1
#define WOMAN_ANIM_AIRDEATH 2
#define WOMAN_ANIM_AIRFLY 3
#define WOMAN_ANIM_AIRSTAND 4
#define WOMAN_ANIM_AIRWOUND02 5
#define WOMAN_ANIM_GROUNDDEATH01 6
#define WOMAN_ANIM_GROUNDDEATH02 7
#define WOMAN_ANIM_GROUNDTOAIR 8
#define WOMAN_ANIM_AIRTOGROUND 9
#define WOMAN_ANIM_GROUNDWALK 10
#define WOMAN_ANIM_GROUNDRUN 11
#define WOMAN_ANIM_GROUNDATTACK01 12
#define WOMAN_ANIM_GROUNDATTACK02 13
#define WOMAN_ANIM_GROUNDWOUND04 14
#define WOMAN_ANIM_GROUNDSTAND 15

// Color names

// Patch names

// Names of collision boxes
#define WOMAN_COLLISION_BOX_GROUND 0
#define WOMAN_COLLISION_BOX_AIR 1
#define WOMAN_COLLISION_BOX_DEATH 2

// Attaching position names

// Sound names
