// Animation names
#define PALM_ANIM_PALMPOSE01 0
#define PALM_ANIM_PALMPOSE02 1
#define PALM_ANIM_PALMPOSE03 2
#define PALM_ANIM_PALMPOSE04 3
#define PALM_ANIM_PALMPOSE05 4
#define PALM_ANIM_PALMPOSE06 5
#define PALM_ANIM_PALMPOSE07 6
#define PALM_ANIM_PALMPOSE08 7
#define PALM_ANIM_PALMPOSE09 8
#define PALM_ANIM_PALMPOSE10 9
#define PALM_ANIM_PALMPOSE11 10
#define PALM_ANIM_PALMPOSE12 11
#define PALM_ANIM_PALMPOSE13 12
#define PALM_ANIM_PALMPOSE14 13
#define PALM_ANIM_PALMPOSE15 14
#define PALM_ANIM_PALMPOSE16 15
#define PALM_ANIM_PALMPOSE17 16
#define PALM_ANIM_BROKENPALM01 17

// Color names

// Patch names

// Names of collision boxes
#define PALM_COLLISION_BOX_PART_NAME 0

// Attaching position names

// Sound names
