// Animation names
#define GRENADELAUNCHERITEM_ANIM_DEFAULT_ANIMATION 0

// Color names

// Patch names

// Names of collision boxes
#define GRENADELAUNCHERITEM_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define GRENADELAUNCHERITEM_ATTACHMENT_GRENADE 0
#define GRENADELAUNCHERITEM_ATTACHMENT_BODY 1
#define GRENADELAUNCHERITEM_ATTACHMENT_MOVING_PART 2

// Sound names
