#if !defined(AFX_DLGSELECTPLAYER_H__FCDE2F73_3A65_11D2_8384_004095812ACC__INCLUDED_)
#define AFX_DLGSELECTPLAYER_H__FCDE2F73_3A65_11D2_8384_004095812ACC__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// DlgSelectPlayer.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CDlgSelectPlayer dialog

class CDlgSelectPlayer : public CDialog
{
// Construction
public:
	CDlgSelectPlayer(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CDlgSelectPlayer)
	enum { IDD = IDD_SELECT_PLAYER };
	CComboBox	m_comboAvailablePlayers;
	CComboBox	m_comboAvailableControls;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgSelectPlayer)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDlgSelectPlayer)
	virtual BOOL OnInitDialog();
	afx_msg void OnSelchangeComboAvailablePlayers();
	afx_msg void OnSelchangeComboAvailableControls();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGSELECTPLAYER_H__FCDE2F73_3A65_11D2_8384_004095812ACC__INCLUDED_)
