// Animation names
#define MINIGUN_ANIM_DEFAULT_ANIMATION 0
#define MINIGUN_ANIM_WAIT1 1
#define MINIGUN_ANIM_WAIT2 2
#define MINIGUN_ANIM_WAIT3 3
#define MINIGUN_ANIM_WAIT4 4
#define MINIGUN_ANIM_ACTIVATE 5
#define MINIGUN_ANIM_DEACTIVATE 6

// Color names

// Patch names

// Names of collision boxes
#define MINIGUN_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define MINIGUN_ATTACHMENT_BODY 0
#define MINIGUN_ATTACHMENT_BARRELS 1
#define MINIGUN_ATTACHMENT_ENGINE 2
#define MINIGUN_ATTACHMENT_HANDLE 3

// Sound names
