// Animation names
#define DEVILTEST_ANIM_MACRO 0

// Color names

// Patch names

// Names of collision boxes
#define DEVILTEST_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define DEVILTEST_ATTACHMENT_LASER 0
#define DEVILTEST_ATTACHMENT_PROJECTILEGUN 1
#define DEVILTEST_ATTACHMENT_ELETRICITYGUN 2
#define DEVILTEST_ATTACHMENT_ROCKETLAUNCHER 3

// Sound names
