// Animation names
#define DOUBLESHOTGUNITEM_ANIM_CENTERED 0

// Color names

// Patch names

// Names of collision boxes
#define DOUBLESHOTGUNITEM_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define DOUBLESHOTGUNITEM_ATTACHMENT_HANDLE 0
#define DOUBLESHOTGUNITEM_ATTACHMENT_BARRELS 1
#define DOUBLESHOTGUNITEM_ATTACHMENT_SWITCH 2

// Sound names
