// Animation names
#define WEREBULL_ANIM_DEFAULT 0
#define WEREBULL_ANIM_IDLE 1
#define WEREBULL_ANIM_RUN 2
#define WEREBULL_ANIM_WALK 3
#define WEREBULL_ANIM_ATTACKHORNS 4
#define WEREBULL_ANIM_DEATH 5
#define WEREBULL_ANIM_DEATHRUN 6

// Color names

// Patch names

// Names of collision boxes
#define WEREBULL_COLLISION_BOX_DEFAULT 0
#define WEREBULL_COLLISION_BOX_DEATH 1

// Attaching position names

// Sound names
