// Animation names
#define BROKENPALM_ANIM_POSE00 0
#define BROKENPALM_ANIM_POSE01 1
#define BROKENPALM_ANIM_POSE02 2
#define BROKENPALM_ANIM_POSE03 3
#define BROKENPALM_ANIM_POSE04 4

// Color names

// Patch names

// Names of collision boxes
#define BROKENPALM_COLLISION_BOX_PART_NAME 0

// Attaching position names

// Sound names
