// Animation names
#define LASERPROJECTILE_ANIM_DEFAULT_ANIMATION 0
#define LASERPROJECTILE_ANIM_GROW 1

// Color names

// Patch names

// Names of collision boxes
#define LASERPROJECTILE_COLLISION_BOX_SMALL 0
#define LASERPROJECTILE_COLLISION_BOX_BIG 1

// Attaching position names

// Sound names
