// Animation names
#define COLT_ANIM_DEFAULT_ANIMATION 0
#define COLT_ANIM_FIRE1 1
#define COLT_ANIM_FIRE2 2
#define COLT_ANIM_FIRE3 3
#define COLT_ANIM_WAIT1 4
#define COLT_ANIM_ACTIVATE 5
#define COLT_ANIM_DEACTIVATE 6
#define COLT_ANIM_WAIT3 7
#define COLT_ANIM_WAIT4 8
#define COLT_ANIM_RELOAD 9

// Color names

// Patch names

// Names of collision boxes
#define COLT_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define COLT_ATTACHMENT_COLT 0
#define COLT_ATTACHMENT_BULLETS 1
#define COLT_ATTACHMENT_COCK 2

// Sound names
