// Animation names
#define BLADE_ANIM_ROTATING 0
#define BLADE_ANIM_DEFAULT_ANIMATION 1

// Color names

// Patch names

// Names of collision boxes
#define BLADE_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define BLADE_ATTACHMENT_FLAME01 0
#define BLADE_ATTACHMENT_FLAME02         1
#define BLADE_ATTACHMENT_FLAME03 2

// Sound names
