// Animation names
#define LIGHTBEAM_ANIM_DEFAULT 0
#define LIGHTBEAM_ANIM_CLOSED 1
#define LIGHTBEAM_ANIM_IMPACT 2
#define LIGHTBEAM_ANIM_FROMIMPACT 3

// Color names

// Patch names

// Names of collision boxes
#define LIGHTBEAM_COLLISION_BOX_PART_NAME 0

// Attaching position names

// Sound names
