// Animation names
#define MENTAL_ANIM_DEFAULT 0
#define MENTAL_ANIM_BOWLREST 1
#define MENTAL_ANIM_BOWLJUMP 2
#define MENTAL_ANIM_GROUNDREST 3
#define MENTAL_ANIM_RUN 4
#define MENTAL_ANIM_WOUND01 5
#define MENTAL_ANIM_PANIC 6
#define MENTAL_ANIM_DEATH 7
#define MENTAL_ANIM_CRATEANIMLEFT 8
#define MENTAL_ANIM_CRATEANIMRIGHT 9
#define MENTAL_ANIM_CRATEANIMLEFTSEATING 10
#define MENTAL_ANIM_CRATEANIMRIGHTSEATING 11
#define MENTAL_ANIM_GREET 12

// Color names

// Patch names

// Names of collision boxes
#define MENTAL_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define MENTAL_ATTACHMENT_HEAD 0

// Sound names
