// Animation names
#define MINIGUNITEM_ANIM_CENTERED 0

// Color names

// Patch names

// Names of collision boxes
#define MINIGUNITEM_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define MINIGUNITEM_ATTACHMENT_BODY 0
#define MINIGUNITEM_ATTACHMENT_BARRELS 1
#define MINIGUNITEM_ATTACHMENT_ENGINE 2
#define MINIGUNITEM_ATTACHMENT_HANDLE 3

// Sound names
