// Animation names
#define WALKER_ANIM_DEFAULT_ANIMATION 0
#define WALKER_ANIM_STAND01 1
#define WALKER_ANIM_IDLEFIGHT 2
#define WALKER_ANIM_TOFIRE 3
#define WALKER_ANIM_FROMFIRE 4
#define WALKER_ANIM_FIRELEFT 5
#define WALKER_ANIM_FIRERIGHT 6
#define WALKER_ANIM_WALKBIG 7
#define WALKER_ANIM_WALK 8
#define WALKER_ANIM_DEATH 9

// Color names

// Patch names

// Names of collision boxes
#define WALKER_COLLISION_BOX_DEFAULT 0
#define WALKER_COLLISION_BOX_DEATH 1

// Attaching position names
#define WALKER_ATTACHMENT_ROCKETLAUNCHER_LT 0
#define WALKER_ATTACHMENT_ROCKETLAUNCHER_RT 1
#define WALKER_ATTACHMENT_LASER_LT 2
#define WALKER_ATTACHMENT_LASER_RT 3

// Sound names
