// Animation names
#define GRENADELAUNCHER_ANIM_CENTERED 0
#define GRENADELAUNCHER_ANIM_FIRE 1
#define GRENADELAUNCHER_ANIM_WAIT1 2
#define GRENADELAUNCHER_ANIM_WAIT2 3
#define GRENADELAUNCHER_ANIM_ACTIVATE 4
#define GRENADELAUNCHER_ANIM_DEACTIVATE 5

// Color names

// Patch names

// Names of collision boxes
#define GRENADELAUNCHER_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define GRENADELAUNCHER_ATTACHMENT_GRENADE 0
#define GRENADELAUNCHER_ATTACHMENT_BODY 1
#define GRENADELAUNCHER_ATTACHMENT_MOVING_PART 2

// Sound names
