// Animation names
#define BONEMAN_ANIM_DEFAULT_ANIMATION 0
#define BONEMAN_ANIM_ATTACKCLOSELOOP 1
#define BONEMAN_ANIM_ATTACKFAR 2
#define BONEMAN_ANIM_DEATHTOBACK 3
#define BONEMAN_ANIM_DEATHTOFRONT 4
#define BONEMAN_ANIM_FALL01 5
#define BONEMAN_ANIM_FALL02 6
#define BONEMAN_ANIM_RUNLOOP 7
#define BONEMAN_ANIM_STANDLOOP 8
#define BONEMAN_ANIM_STANDUNEASY 9
#define BONEMAN_ANIM_WALKLOOP 10
#define BONEMAN_ANIM_WOUNDCRITICAL01 11
#define BONEMAN_ANIM_WOUNDCRITICAL02 12
#define BONEMAN_ANIM_WOUNDCRITICAL03 13
#define BONEMAN_ANIM_JUMPTOWALL 14
#define BONEMAN_ANIM_WALKCOMPUTER 15

// Color names

// Patch names

// Names of collision boxes
#define BONEMAN_COLLISION_BOX_DEFAULT 0
#define BONEMAN_COLLISION_BOX_DEATH 1

// Attaching position names

// Sound names
