// Animation names
#define WEREBULL_ANIM_STANDREST 0
#define WEREBULL_ANIM_WALK 1
#define WEREBULL_ANIM_RUN 2
#define WEREBULL_ANIM_RUNSTART 3
#define WEREBULL_ANIM_ATTACK1LOOP 4
#define WEREBULL_ANIM_STAND1LOOP 5
#define WEREBULL_ANIM_STAND2LOOP 6
#define WEREBULL_ANIM_DEATH1 7
#define WEREBULL_ANIM_DEATH1REST 8
#define WEREBULL_ANIM_DEATH2 9
#define WEREBULL_ANIM_DEATH2REST 10

// Color names

// Patch names

// Names of collision boxes
#define WEREBULL_COLLISION_BOX_DEFAULT 0
#define WEREBULL_COLLISION_BOX_DEATH 1

// Attaching position names

// Sound names
