// Animation names
#define BEAST_ANIM_DEFAULT 0
#define BEAST_ANIM_ATTACK 1
#define BEAST_ANIM_ATTACKFAST 2
#define BEAST_ANIM_IDLE 3
#define BEAST_ANIM_KICK 4
#define BEAST_ANIM_ANGER 5
#define BEAST_ANIM_WOUND 6
#define BEAST_ANIM_DEATH 7
#define BEAST_ANIM_DEATHBIG 8
#define BEAST_ANIM_WALK 9
#define BEAST_ANIM_WALKBIG 10
#define BEAST_ANIM_WALKTOIDLE 11
#define BEAST_ANIM_IDLETOWALK 12
#define BEAST_ANIM_IDLECOMPUTER 13

// Color names

// Patch names

// Names of collision boxes
#define BEAST_COLLISION_BOX_DEFAULT 0
#define BEAST_COLLISION_BOX_DEATH 1

// Attaching position names

// Sound names
