// Animation names
#define GUN_ANIM_DEFAULT 0
#define GUN_ANIM_IDLE 1
#define GUN_ANIM_FIRE 2

// Color names

// Patch names

// Names of collision boxes
#define GUN_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define GUN_ATTACHMENT_FLAME 0

// Sound names
