// Animation names
#define WATERFALL_ANIM_MAPPINGPOSE 0
#define WATERFALL_ANIM_DEFAULTPOSE 1
#define WATERFALL_ANIM_POSE01 2
#define WATERFALL_ANIM_POSE02 3
#define WATERFALL_ANIM_POSE03 4
#define WATERFALL_ANIM_POSE04 5
#define WATERFALL_ANIM_ANIM01 6

// Color names

// Patch names

// Names of collision boxes
#define WATERFALL_COLLISION_BOX_PART_NAME 0

// Attaching position names

// Sound names
