#ifndef SE_INCL_INTERNALCLASSES_H
#define SE_INCL_INTERNALCLASSES_H
#ifdef PRAGMA_ONCE
  #pragma once
#endif

#include <Engine/Entities/Entity.h>
#include <Engine/Entities/EntityProperties.h>
#include <Engine/Base/CTString.h>
#include <Engine/Base/FileName.h>
#include <Engine/Math/Vector.h>
#include <Engine/Math/Matrix.h>
#include <Engine/Math/AABBox.h>
#include <Engine/Math/Placement.h>
#include <Engine/Entities/PlayerCharacter.h>

#define DECL_DLL ENGINE_API
#include <Engine/Classes/MovableEntity.h>
#include <Engine/Classes/MovableModelEntity.h>
#include <Engine/Classes/MovableBrushEntity.h>
#include <Engine/Classes/PlayerEntity.h>
#undef DECL_DLL


#endif  /* include-once check. */

