/* C/* Copyright (c) 2002-2012 Croteam Ltd. 
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation


This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */

#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <Game/LCDDrawing.h>
#include "MGChangePlayer.h"
#include <SeriousSam/GUI/Menus/MenuManager.h>

extern CSoundData *_psdPress;


void CMGChangePlayer::OnActivate(void)
{
  PlayMenuSound(_psdPress);
  IFeel_PlayEffect("Menu_press");
  _iLocalPlayer = mg_iLocalPlayer;

  if (_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer] < 0)
    _pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer] = 0;

  _pGUIM->gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer];
  _pGUIM->gmPlayerProfile.gm_pgmParentMenu = &_pGUIM->gmSelectPlayersMenu;

  extern BOOL _bPlayerMenuFromSinglePlayer;
  _bPlayerMenuFromSinglePlayer = FALSE;
  ChangeToMenu(&_pGUIM->gmPlayerProfile);
}

void CMGChangePlayer::SetPlayerText(void)
{
  INDEX iPlayer = _pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer];
  CPlayerCharacter &pc = _pGame->gm_apcPlayers[iPlayer];

  if (iPlayer<0 || iPlayer>7) {
    mg_strText = "????";
  } else {
    mg_strText.PrintF(TRANS("Player %d: %s\n"), mg_iLocalPlayer + 1, pc.GetNameForPrinting());
  }
}