// Animation names
#define LIGHTBEAM_ANIM_DEFAULT_ANIMATION 0
#define LIGHTBEAM_ANIM_STRETCHED01 1
#define LIGHTBEAM_ANIM_STRETCHED02 2
#define LIGHTBEAM_ANIM_STRETCHED03 3
#define LIGHTBEAM_ANIM_STRETCHED04 4
#define LIGHTBEAM_ANIM_STRETCHED05 5

// Color names

// Patch names

// Names of collision boxes
#define LIGHTBEAM_COLLISION_BOX_PART_NAME 0

// Attaching position names

// Sound names
