// Animation names
#define CRATE_ANIM_DEFAULT 0
#define CRATE_ANIM_DRIVE 1

// Color names

// Patch names

// Names of collision boxes
#define CRATE_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define CRATE_ATTACHMENT_ERIK 0
#define CRATE_ATTACHMENT_CHAT 1

// Sound names
